
Portfolio
Supermarket Sweep
A game produced for Ludum Dare 50 in UE4. The theme was “delay the inevitable”. The gameplay featured a player obtaining increasingly long shopping lists, from which they must collect the required items, place them in the trolley and race back to the click and collect customer point.
Lost and Found
A game developed in UE4 for Global Game Jam 2021. The theme was “lost and found”, splitting the player into two separate avatars with the objective of reuniting the body to it’s head.
Hopscotch
A game produced for Global Game Jam 2022 in Unity. The game utilizes spatialized sound to direct the player onto a safe platform. The controls are experimental, requiring the player to turn the keyboard and “walk” up the keyboard to select the correct platform.

Train “Horror”
A game jam game developed in UE4 using the theme “single input” for an Itch.io game jam. The game is an Sidescrolling endless runner with all interactions controlled through a QTE system.
The Emperor Approaches
A project developed for my masters for mobile devices using Unity. The aim was to achieve a sense of psychological flow through twitch-based matching mechanics, then intentionally break that flow using quiz mechanics and dynamics.


Ripple Footie
A student project developed using the following requirements;
-2D game
-Constrained to a single screen
– Physics game
The game functions under the same basic rules as football, with the added mechanic generating a sine/cos wave that affects the trajectory of the football when collided with. The game was developed inside of Unity.
You Are Here
You Are Here was an interactive museum exhibit developed as a student project developing using Unity, in collaboration with Ipswich Museum for their You Are Here exhibit in 2018
